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shadow volume bsp

Started by September 19, 2002 04:03 PM
-1 comments, last by Fantasio 22 years, 5 months ago
Hi, I want to make a shadow algorithm for a static scene, and I thought that svbsp are good because the shadows is a part of the scene polygons, and do not eat processor. I know it dont make soft shadow, and I can''t use that for dinamic object(maybe but objects polygons need to be splited). Anyone can tell me if its a good idea to implement SVBSP... tanks. Fantasio

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