shadow volume bsp
Hi,
I want to make a shadow algorithm for a static scene, and I thought that svbsp are good because the shadows is a part of the scene polygons, and do not eat processor. I know it dont make soft shadow, and I can''t use that for dinamic object(maybe but objects polygons need to be splited).
Anyone can tell me if its a good idea to implement SVBSP...
tanks.
Fantasio
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement