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Sierra Style Adventure Games

Started by September 13, 2002 12:22 PM
23 comments, last by skjinedmjeet 22 years, 3 months ago
Yes ....
Nobody, even not Guybrush can''t breath under water

Bunnz
Have fun BunnzPunch'n'Crunch
quote: Original post by Kitt3n
I prefered the Lucasarts games in which - as opposed to Sierra -
you didn''t have to save every 10 seconds.

Monkey Island, Indiana Jones and the fate of Atlantis, ...
btw, did anyone know it was actually possible to die in
monkey island 1 ?


Well, you know there were other games from Lucas"Film" before those you mention. Monkey Island was (I think) the first game in which a character was difficult to kill...

But before those... :-O

Zak McKraken - You had thousands of ways to die
Maniac Mansion - Even more creative ways to die

and in those two, you could lock the game if you didn´t get that little first thing in the game that you needed to save the world in the last scene...



Mac for productivity
Linux for development
Palm for mobility
Windows... for the Solitaire
Ciro Durán :: My site :: gamedev.net :: AGS Forums
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What about indiana jones and the last crusade? It had a combat system, and man that nazi castle was tough. Your health never went back up either, so after each battle you''d be easier and easier to kill.
Hero Quest was a boardgame, what you are talking about is the King Quest serie! Good games
...
Use this to play old dos games with great sound and even midi music:

http://www.ece.mcgill.ca/~vromas/vdmsound/

It emulates sb/gm hardware in dos by using directsound.. works great.
quote: Original post by hpox
Hero Quest was a boardgame, what you are talking about is the King Quest serie! Good games


And you sir are a idiot. At any rate, there was a "Heros quest" board game, and also a sierra adventure game by the same name. The reason you see people referring to it as QFG is that sierra had to change the name to "Quest for glory" because of the board game of the same name.

Next time don''t post until you can use simple research facilities to validate your claims.

Mindwarp
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I really hate this "You sir are a faggot"(hee hee hee) crap that wasn''t even funny 2 years ago.

But you are right, I read his post too fast and I genuinely thought he was talking about King Quest and not QFG for some reason. Must have something to do with the fact that I used to play Sierra Style Adventure like King''s Quest and never played Quest for Glory.

Sorry about that. For me, Hero Quest = Boardgame and I posted too fast.
...
Hero''s Quest!

I think the general idea behind blending an adventure game and RPG together really helped QFG/HQ. The adventure portion let you have a great story and unique interactions (Part of the problem with many RPGs is that the end up feeling generic because of tile based graphics and point and click interfaces [how could you pick your nose in an RPG without a text parser? Click the lock pick on yourself? That''s kind of lame... more than likely, you accidently clicked yourself with the lock pick and had no intention of picking your nose...]) While the RPG portions added that extra bit of addictiveness and non linearity. (RPG''s have the same addictive qualities as slot machines. The whole operating conditioning bit.)

But in the end, all great adventure games rely on story, interesting characters, etc. The characters in QG were great, there was an epic feel, and you really felt like you were changing the world ...
Alexander "DmGoober" Jhinalexjh@online.microsoft.com[Warning! This email account is not attended. All comments are the opinions of an individual employee and are not representative of Microsoft Corporation.]
freesci is a free open source interpreter for sierra games... its pretty sweet

http://freesci.linuxgames.com/

http://scummvm.sourceforge.net/

You can play the old lucas scumm (Script Creation Utility for Maniac Mansion) games with it.
________________________________________Kloonigames Blog - Monthly Experimental Games

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