This is a repost of somthing I brought up in another thread, I think it diserves it own thread.
Having skills is more like dropping class restrictions rather than leveling. Although some games keep class restrictions and leveling anyway (eg: Diablo).
One concept I have in development for a certian Online RPG (guess which one) is that instead of having experince and levels, you have skills to pull you through. This lets you mix and match your charcter class and also abandons leveling. To increase a skill, you must practice it (By killing or otherwise (there are non-killing skills like Healing, Music, etc).).
Then to keep it intresting for people who like leveling, players get coolness points (name might change). Which you score for killing things, increasing a skill/stat, winning a quest, finishing the game.
This also handles things like what happens when a player dies or does finish the game. If a player dies, the loose everything - except coolness points. Also if you finish the game (you loose control of your charcter) you gain lots of coolness points (what a motive)
The advantage here is that you won''t lose everything when you loose your charcter. And as an added bonus, coolness points could be used to gain access to new races, increase luck, as a ranking method, or whatever you want!
What do ya think?
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