The Camera class....
Hello, i''ve read Ian Kerr''s tutorial camera class and i''m trying to figure out what he means by normalize()
eg: m_target.normalize();
and also for changing the camera place we use gluLookAt()??
I''m trying to figure out how that camera class would works... but for his math things he''s right its what i have in my book.
Hmm well any advice would be nice... thx
--TheAce
I,m trying to use gluLookAt(), seems to move the camera position from the items but i am having a hard time to get the result i want...
the 3 first value are eyex,y,z that would determine the camera position
the others 3 x,y,z are where the other item is at
and the others 3 are x,y,z??
field of view something like that? i think i miss somehting
the 3 first value are eyex,y,z that would determine the camera position
the others 3 x,y,z are where the other item is at
and the others 3 are x,y,z??
field of view something like that? i think i miss somehting
--TheAce
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