LOL!!!
i appreciated the first post evilcrap....
but the hell was up with the second one??
are you "James"???
why is every one so uptight.
if you want to correct me then fine.
i have no problem with that.
but don''t get (verbally) violent (LOL!!).
i don''t think that necessary.....
First Thing to DO when a Beginner....
quote: Original post by Anonymous Poster
Sabreman is my number one enemy
That's amazing since I don't even know who you are. I suspect you're being slightly melodramatic. Number one enemy indeed! Don't you have anything better to worry about?
quote:
I swear that if I ever hear "Sabreman told me to read Accelerated C++" come out of anyone's mouth who isn't standing in a bread line...
If you are trying to make a point, why don't you just make it. What is wrong with Accelerated C++?
quote:
The relevance behind this last statement comes when he is helping people offline. He may very well be creating an army of competition for me online and off.
You sir, have issues. What competition? I don't know who you *are*, and I'm certainly not interested in competing with you.
quote:
In conclusion: What do I suggest for beginners/"newbies"? Give up and don't listen to Sabreman.
1. No, do not give up.
2. Please clarify why they should not listen to me. Is it because a) I have nothing useful to say or b) you don't like me? If b), then you do not have grounds for telling other people not to listen to me. OTOH, if newbies were to take your advice, they would be giving up now, wouldn't they.
As for whether you like me or not, to be honest I couldn't give a toss.
[edited by - SabreMan on September 14, 2002 3:48:14 AM]
well sabreman it seems now i will now deem you my mentor.
but this rivalry between you and AP/evilcrap(?)... like i said SFII.
lol.
anyway, well i ask you (if you already answered this then just acknowledge it) what would be the steps of game programmer to follow. i see getting and reading "accelerated C++" but what else?
is there anything he should know? techniques or disclipines to follow? just wanted to know... thanks.
but this rivalry between you and AP/evilcrap(?)... like i said SFII.
lol.
anyway, well i ask you (if you already answered this then just acknowledge it) what would be the steps of game programmer to follow. i see getting and reading "accelerated C++" but what else?
is there anything he should know? techniques or disclipines to follow? just wanted to know... thanks.
quote: Original post by Alpha_ProgDes
well sabreman it seems now i will now deem you my mentor.
Don''t do that! There are several people on the forums worth listening to, and its your job to figure out which posts are valuable and which aren''t. There''s no single person who *always* posts good information, but there are people who post good information more consistently than others.
quote:
but this rivalry between you and AP/evilcrap(?)
I''m very sure that the AP and EvilCrap are not one and the same, particularly if you read what they wrote. The AP''s "rivalry" with me is entirely in his own mind, and is built on the basis I try and make programming more accessible, which he feels threatens his position. To my mind, that automatically disqualifies anything he says from serious consideration. I have little doubt that he feels threatened because he has poor programming ability.
quote:
anyway, well i ask you (if you already answered this then just acknowledge it) what would be the steps of game programmer to follow. i see getting and reading "accelerated C++" but what else?
There''s no set formula. The trick is to find what is right for *you*. You''re an individual and have different motivations, different abilities and different goals to others. One good way of finding what''s not right for you, is if you are doing something and its a drag. Other than that, you should probably take "checkpoints" along the way, which involve making sure that you are learning things in the right way. To do that, you need to take advice from the experts in some form or other, usually a textbook or an online forum. To find out which books will keep you on the path, go to ACCU book reviews. And finally, don''t be like the AP. When you learn something useful, help others to understand aswell. What goes around comes around.
I just had to say that, reading everything you said has motivated me to try harder on learning C/C++ and getting back into game programming, I''ll just have to find more time, that or become less lazy. Well thank you.
You're welcome.
My point is that know what you are doing with programming (and structure) before deciding to do a game, if being a game programmer is what you want. If you want to be a game designer and put together a game there are engines and tools for that and obviously the previously mentioned post won't apply to you entirely if not ever.
Anyway good luck with your coding
edit: IMHO... of course
[edited by - Alpha_ProgDes on September 16, 2002 12:44:59 PM]
My point is that know what you are doing with programming (and structure) before deciding to do a game, if being a game programmer is what you want. If you want to be a game designer and put together a game there are engines and tools for that and obviously the previously mentioned post won't apply to you entirely if not ever.
Anyway good luck with your coding
edit: IMHO... of course
[edited by - Alpha_ProgDes on September 16, 2002 12:44:59 PM]
This topic is closed to new replies.
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