Rotation , Forward
k, Im learning this the Trigeo-stuff this year at school, but I might get more info here, so:
If I want to make a race game or just some random moving around the screen, what should I do?
some Sin Cos Tan , but what if its not 3d (xyz) just 2d (xy)?
Can someone give me a sample of this enginepart?
.lick
September 03, 2002 01:16 PM
Trig is simply the relationship between angles and their sides. Specifically, angles in triangles.
If you want to rotate around in a 3d environment or move around on a 2d plane, you''ll need to learn vector math after trig and some algebra involving systems of equations (to learn how matricies work).
Check out the article section under math/physics. You''ll probably find your answer there how to do this stuff, but without taking and understanding these courses I''ve described, you''ll probably be plugin in numbers without knowing what they mean.
If you want to rotate around in a 3d environment or move around on a 2d plane, you''ll need to learn vector math after trig and some algebra involving systems of equations (to learn how matricies work).
Check out the article section under math/physics. You''ll probably find your answer there how to do this stuff, but without taking and understanding these courses I''ve described, you''ll probably be plugin in numbers without knowing what they mean.
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