I, *TOO*, have been able to achieve PROOF that the CAR compression system works.
1) Open Visual C++ dialog editor, and design a fake dialog box, that actually shows the CAR compressor in action!
2) Attach some hugely big file in the archive, and along with it some extremely tiny file of the same name with the .car extension.
3) Don't include the compressor or decompressor for "security reasons".
4) Name the .ZIP 'proofcar' and post it on some website, and splash links to it all over message boards.
5) Voila! Proof that the CAR system really works!
http://sreality.simplenet.com/images/carcomp.jpg
-Marc
Edited by - mchambers on 4/6/00 3:52:51 PM
MP3-Beating Compression
You''re just a genius now, aren''t you Mr. CAR. You think you figured out a super compresser in 20 minutes (thinking about it for a week... i''ll bet), compared to the companies that have been working on the subject for years? Maybe if I see the program in action, work with my OWN files I''ll believe you.
But until then (ha!), you just telling us crap!
But until then (ha!), you just telling us crap!
Oh what the hell.
Chat to yourselves about compression jokes, Ill just find the sites my self
bye
---------------
kieren_j
Chat to yourselves about compression jokes, Ill just find the sites my self
bye
---------------
kieren_j
Hey man, I wanna be your friend...
Pls invite me to your ''£first-million'' party. It''ll probably be next-week sometime. Will we be seeing another gold rush to keiran_j.com?!
No seriously, I''ve got to ask this question..
Have you wrote the de-compression yet?
Alas, try http://mathworld.wolfram.com/topics/CodingTheory.html
Cheers
Matt
Pls invite me to your ''£first-million'' party. It''ll probably be next-week sometime. Will we be seeing another gold rush to keiran_j.com?!
No seriously, I''ve got to ask this question..
Have you wrote the de-compression yet?
Alas, try http://mathworld.wolfram.com/topics/CodingTheory.html
Cheers
Matt
OK, well at last we''ve got somebody willing to give me a site; thanks 3dMM.
I just looked it up....erm, it only gives 3 lines on huffman encoding - no lzw or rle either.
Whatever, I just found a site of askjeeves that gives ya source code...
thanx anyways m8!
(yes i''ve done the decompressor!)
---------------
kieren_j
I just looked it up....erm, it only gives 3 lines on huffman encoding - no lzw or rle either.
Whatever, I just found a site of askjeeves that gives ya source code...
thanx anyways m8!
(yes i''ve done the decompressor!)
---------------
kieren_j
Why didn''t he just look under the programming sections on gamedev, I think there is something there.
I''m not sure why everyone had to rip him for what he said, although he did sound quite arrogant sometimes.
-Mezz
I''m not sure why everyone had to rip him for what he said, although he did sound quite arrogant sometimes.
-Mezz
Thanks, Ive had a look at the gamedev.net articles; I din''t realise they had any!
I''ve got my info now, thanks all (I think), and expect to see a demo soon! (believe me, you will....)
---------------
kieren_j
I''ve got my info now, thanks all (I think), and expect to see a demo soon! (believe me, you will....)
---------------
kieren_j
April 06, 2000 04:18 PM
Hey guys, I''ve gotten bmp''s wav''s and mp3''s to compress just as kieren says. This is great. This is awesome. I love this. Here''s how you do it:
For Bitmaps:
1. Create a new blank bitmap
2. Resize it to 1600x1200
3. Save and compress it with zip
4. 5.5meg to 6k
For Waves:
1. Create a new blank wave
2. Use you favorite wave editor to set it to 48kHz, 16bit, Stereo, and 50 seconds long
3. Save and compress it with zip
4. 9.4meg to 10k
For MP3''s:
1. Create a 5 minute wave, like the one you did above
2. Convert to an mp3 with your favorite mp3 software
3. Compress it with zip
4. 4.6meg to 27k
This does really work you can try it. From this information I believe that I have come up with the source code to kieren''s amazing compressor. You don''t need to bother kieren for it, it''s right here:
#include
void Compress(CFILE* InFile, CFILE* OutFile, DWORD Size)
{
DWORD i;
BYTE crap;
for (i = 0; i < Size; ++i)
{
crap = InFile->GetByte();
crap = (crap & 0x00);
OutFile->PutByte(crap);
}
}
NULL data sure does compress well doesn''t it :-).
Too bad for the near 100% loss :-(.
-League of non-aligned programmers against programmers who BS-
For Bitmaps:
1. Create a new blank bitmap
2. Resize it to 1600x1200
3. Save and compress it with zip
4. 5.5meg to 6k
For Waves:
1. Create a new blank wave
2. Use you favorite wave editor to set it to 48kHz, 16bit, Stereo, and 50 seconds long
3. Save and compress it with zip
4. 9.4meg to 10k
For MP3''s:
1. Create a 5 minute wave, like the one you did above
2. Convert to an mp3 with your favorite mp3 software
3. Compress it with zip
4. 4.6meg to 27k
This does really work you can try it. From this information I believe that I have come up with the source code to kieren''s amazing compressor. You don''t need to bother kieren for it, it''s right here:
#include
void Compress(CFILE* InFile, CFILE* OutFile, DWORD Size)
{
DWORD i;
BYTE crap;
for (i = 0; i < Size; ++i)
{
crap = InFile->GetByte();
crap = (crap & 0x00);
OutFile->PutByte(crap);
}
}
NULL data sure does compress well doesn''t it :-).
Too bad for the near 100% loss :-(.
-League of non-aligned programmers against programmers who BS-
This topic is closed to new replies.
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