Hikeeba, just keep in mind that it''s not the idea, where the idea came from, or who thought of it first that matters. It''s how that idea is implemented.
MorganE put quotes around ''borrowing'' which should serve as a self-clarifying message, but I''ll bolster its meaning right here.
Ideas are a dime a million. For example, you have hundreds of first-person shooters excluding indie games. Most RPGs have at least one thing in common. And the basic concepts of all games remain the same. It''s been awhile since any game has revolutionized the game industry.
I''ve never played Black & White so I merely pulled some ideas out of my head for a more mature version of your game. I played Dungeon Keeper but I never really had an interest. Now that I look back on it, Ultima Online reminds me of Dungeon Keeper... only it would be called Ultima Offline.
Back to the good/bad concept... this concept is all too familiar in most games. It''s also called CONFLICT. I reckon you don''t need to have conflict to have a good game, but in my opinion, a game with conflict would play a lot smoother than one without. Because Black & White has the concept of good gods versus bad gods, that doesn''t necessarily mean you can''t implement that concept into your game. Otherwise, Electronic Arts would be like Hasbro Interactive, thinking they are the center of the universe and can copyright societal laws of nature.
Anyway, rant done, and I hope you, Hikeeba, get a better feeling of what MorganE was saying.
PS.
MorganE: Is your name Morgan? If it is, my name is Morgan, too. If it''s not, then I''m just RDX.