I don''t see what fresh out of college has to do with anything. Many of us taught ourselves programming before we ever took our first CS course. I''m a junior in college but I''ve been game programming for 6 years.
Also Oluseyi hasn''t been particularly rude or anything, up to this point:
Oluseyi:
I''ve tried to be polite, yet honest, throughout this thread. ...So fuck you.Words fail me.
As for the actual topic of this thread, I think many of us (myself included) are forgetting about the
perma part of it. Absolutely
none of our ideas has been about permanent death! And I don''t like the egg idea because it''s so non-death-like it''s just an alternate respawning scheme, really.
So I prefer tempdeath - temporary death. Current MMORPGs don''t even have this, as after you die you can pretty much immediately respawn, as far as I understand it (which is not far). My ghost idea involves people who actually die, but can permanently possess someone if that other person willingly sacrifices themselves. That allows for trading for bodies and so on, or people who raise bodies purposely to sell them to high-level dead guys. An MMORPG that encourages more alternate modes of play or more professions is good.
I also like MagicScript''s idea. In his world, people become ghosts too, but they can be sent back into their body and regain life (with some exp loss) if another player performs the ritual to do it. But the player also enchants the items he wears when he dies, although if resurrected and those items are scattered around, he regains his abilities slowly since his essense is spread around.
Although that idea allows for people to become powerful, die, get resurrected by a friend, and repeat (either with the same character or "character farms") to generate high-level equipment. I think his idea can only be balanced if you don''t allow the player to regain his lost abilities until he reclaims his items - as he gets each item back, he can absorb his essense from them, making the item a regular non-magic item. Or, he can choose not to (or have another character wear it) and just wear the magic armor. (Game balance check: Only one person''s spirit can be in an item, and only from one death - you can''t level repeatedly, dying repeatedly, to pump up a weapon to ridiculous power.) You can also give the player absolute knowledge of each of his items'' exact locations in the world (if his spirit resides in the items), so he can hunt down whoever has them (if they were stolen) and reclaim them, to get his abilities back. Of course he can level regularly as well, but absorbing his spirit from his items very quickly helps him level.
This system would actually be a lot like books and movies. In Lord of the Rings, the demon puts his spirit in his ring (without dying, but let''s ignore that point for now). After he dies, he tries to seek out the ring to get his strength back (and its abilities). Also, he always knows where the ring is, he can sense it.
~CGameProgrammer( );