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first FINISHED model with Blender, need advice on textures to create/apply

Started by August 27, 2002 05:43 PM
29 comments, last by TechnoHydra 22 years, 2 months ago
Yeah I've been thinking about the landing problem too. If it was in space then I'd have it launched like the fighters in Babylon 5. But its made to fight in the atmosphere of a planet so I'm trying to decide how it's going to take off. Now if it was held in a hive-like hanger bay then I could still have it horizontally suspended from its own access port. That's one thought. Or I could have it launch vertically, which I don't like. And then my third option is to make a cradle of some sort for it to land in, and have it take rise vertically and take off. Can't really decide between the first and third options.

P.S. I'd like to thank all of you for your positive feedback on the model. It's really encourageing me to work harder on my other models.

[edited by - TechnoHydra on August 30, 2002 1:50:40 PM]
as a technical thing - the engines are all in the back, making it seem more obvious to be suspended straight up and down, and take of going straight up. of course, you could just have invisible thrusters and take of from a cradle. Also, you could have the landing strip with two large slits and a cradle device at the end.

i would rather see it launched straight up, NASA style.

Unfortunately, I dont have the slightest idea how the fighters get launched in Babylon 5, so I can''t help you much there.

good luck,

-geo-
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quote: Original post by TechnoHydra
Yeah I''ve been thinking about the landing problem too. If it was in space then I''d have it launched like the fighters in Babylon 5. But its made to fight in the atmosphere of a planet so I''m trying to decide how it''s going to take off. Now if it was held in a hive-like hanger bay then I could still have it horizontally suspended from its own access port. That''s one thought. Or I could have it launch vertically, which I don''t like. And then my third option is to make a cradle of some sort for it to land in, and have it take rise vertically and take off. Can''t really decide between the first and third options.


There''s another option: the wings could somehow fold upwards when it lands.

Also, you mentioned exporting to 3dsmax - do you actually have a script for doing this? I''d kill for a blender->3dsmax converter.

Man, what would you guys do without me. Here is a link to one of the many exporter scripts that exist for Blender: http://www.blenderwars.com/downloads.html.
Nice model man. But one thing I noticed other than the landing problem is the 2 miniguns on either side of the ship. They seem to be a little long and they look kinda funny. Maybe shorten them up or add some sort of support to make it look more stable...it looks as if they could break off really easy.

Other than that good model man!
quote: Original post by Anonymous Poster
Man, what would you guys do without me. Here is a link to one of the many exporter scripts that exist for Blender: http://www.blenderwars.com/downloads.html.


Thanks! I''ve been searching for a 3ds exporter for blender for ages, but google never seemed to turn anything up.

Now, who would you like me to kill?

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Thanks for the input AP (post #21). The fighters in Babylon 5 are sort of gripped by an moving arm. The fighter is held horizontally allowing the pilots to enter. The arm then swings down and the fighter takes off, it keeps the pilots from having to enter at an awkward angle from what I can tell. Ease of entry for the pilots was really the only reason I wasn''t leaning towards the up/down approach.

Raymondo - Thank you for the suggestion on the miniguns. Your probably right about them not being very stable. I''ll try to figure something for them.
i would like to say like every one else super cool model all i wanted to know is does neone have any tuts that can get me that good and does neone know how to get textures from other places other than the blender ones and i dont know ne of the stuff i canrt ven show u one of my pics so if neone could inform me i will be so graetful to put basically i want a really big tut thats has everthing on blender google just aint getting me that
once again good pic keep up the good work

ps: post the textruised version technohydra ppl would like to see how u used their advice

[edited by - Omenknight on September 8, 2002 1:26:01 PM]
quote: Original post by Sandman

There''s another option: the wings could somehow fold upwards when it lands.

X-wing Style
About the importing to max issue..

I don''t think there is a plugin to export to Max, but the is an OBJ export script. Use it, then import that into max.

Visit www.elysiun.com for links to the script.

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