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Simple Turn Based Combat Game - Opinions Needed

Started by August 26, 2002 10:33 PM
5 comments, last by CatalystJones 22 years, 5 months ago
Hi guys, As a nice distraction from our normal job, me and a friend are working on a little mini-game. Our goal is to finish it within 1 week of our start date so simplicity is the key. We''ve decided to do a turn based combat game, kind of like chess with extras. Currently we''re thinking of an 8x8 board. The game would be played by 2 players. The game would be successfuly won by "killing" the opponents king and keeping him "dead" for at least 3 turns. Currently we''re thinking of having the following pieces: king - can move 2 squares in any direction and has no abilities queen - can move 2 squares in any direction and can "resurect" the king. knight - can move one square north, south, e or w. Can deal 1 damage using his sword to the square directly in front of him. Archer - Can move one square in any direction. Can deal 1 damage upto 3 squares away. Can only deal damage on squares running NW, NE, SW, SE. Shield Bearer - Moves one square in any direction, absorbs damage from the square directly in front without dying. So on any given turn each player would move a piece and then decide which way he/she wanted it to face. Actually this is harder to descibe than I thought it would be. We already have a pretty clear idea what we''re doing, but I thought I''d post it anyway and see if anyone else was interested in throwing some suggestions in. We''d like to tweak it so a game takes less than 30 mins but there''s a lot of variety and strategy. Does anyone think something like this would be fun?
sounds like some strange variations on chess.

this sounds like a pretty fun game - multiplayer options would be great.

i like the idea of being able to ressurect the king. so it would be a plus to get rid of or trap the queen early on.

would you be able to take the ''pawns'' - either archers or shield bearers'' to the opposite side and change them (as in chess and checkers - you can make them queens, etc)

just a thought- the game sounds like it would be interesting!

-geo-
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How bout an assasian that can instanly kill the king (but not kill anything else) that moves like the kinght in chess (L shaped move)?

Kars
KarsQ: What do you get if you cross a tsetse fly with a mountain climber?A: Nothing. You can't cross a vector with a scalar.
you might look for the rules to STRATEGO - there are players 1-9 (i think) where 1 is the general down to 7, the private
8 is the miner
and 9 is the spy
ex: 6''s can kill anything =>6
if a 6 fights a 6, both die
miners can kill miners, spys, defuse bombs
spys can ONLY kill other miners AND the general
the general can kill anyone except the spy.

just an idea

-geo-
quote:
Original post by Anonymous Poster
you might look for the rules to STRATEGO - there are players 1-9 (i think) where 1 is the general down to 7, the private
8 is the miner
and 9 is the spy
ex: 6''s can kill anything =>6
if a 6 fights a 6, both die
miners can kill miners, spys, defuse bombs
spys can ONLY kill other miners AND the general
the general can kill anyone except the spy.

just an idea

-geo-

Just to correct... I believe you meant to say that spies can only kill other spies and the general. And I believe the general can kill a spy if it attacks first, although it''s been a long time so I may be wrong here. Either way, Stratego is a good example of simple rules that lead to a lot of complex behaviour.



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I think this game sounds simple and fun... my favorite type of game.

A mage piece might be interesting... some suggestions for their function:

1. A mage can deal 1 damage to any sqaure two spaces from it. A group of mages (adjacent to one and other) will increase the amount of damage. 2 mages together cause 2 damge, 3 3, etc.

2. Moves by teleportation... can move to any sqaure n,s,e, or w of it, with the ability to move through other pieces. This might be too powerfull, so limit the number of spaces to 4 or something. (This also might be an interesting feature for the archer piece... a kind of backstab)

3. Perhaps an area effect damage... damage 1 point in a 4x4 area... or any two sqaures... ect.

I don''t mean for the mage to have all of these abilities, but these were some examples I could come up with.

- Jason
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how is damage represented?

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