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Your Idols in game design?

Started by August 26, 2002 07:30 PM
51 comments, last by Teamshibi 22 years, 4 months ago
My vote goes to Derek Smart



Bad Monkey Productions
Dungeon Keeper was nowhere near Molyneaux''s original vision. Even after multiple years of delay, it came out as a compromise.

As for desingers, Dani Bunten is so often overlooked, it hurts. She is responisble for three of the most amazing leaps in multiplayer gaming: M.U.L.E., Modem Wars, and Global Conquest. The rest of her work always showed innovation and *gaming* ahead of flash, novelty, and market pandering (despite being brow-beaten by EA upper management).

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Sid Meier, Doug Church, David Braben, Julian Gollop (who? Google him), Tim Stellmach, Warren Spector, Richard Garriot, etc. I also admire Paul Green''s attempts to break out of genre boundaries with Realms of the Haunting and Soulbringer.

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