Simple DOS games?
A few weeks ago someone posted the first game they made, which was Tic-Tac-Toe. It was in a DOS window. Does anyone happen to have this? Or any other easy to grasp games, that are in DOS windows.
I am still learning C++ and am not ready for anything to big. I just want see how classes and other functions are used in simple games to get a better understanding.
I guess the boards have been reset recently cause I can not find anything from before this month?
I have a DOS game wich I made a few years ago ( a nibles clone ) but it is writen in Pascal so I do not think you want it ) . As for Dos games nowdays .... I sugest that you keep learning C++ and some time in the future start a simple game like tetris or tictac-toe for windows.
DariusKing
DariusKing
That was my TicTacToe game. I can't believe it got such a response from everyone!
But here are the links to it.
Game
Source
Function.cpp & Function.h(More Source)
Have fun, and if you have any questions, email me at chrisvogel@cox.net
~~~~~~~~~~~
Chris Vogel
~~~~~~~~~~~
edits: Grr, stupid links =)
[edited by - Radagar on August 26, 2002 6:06:26 PM]
[edited by - Radagar on August 26, 2002 6:06:54 PM]
But here are the links to it.
Game
Source
Function.cpp & Function.h(More Source)
Have fun, and if you have any questions, email me at chrisvogel@cox.net
~~~~~~~~~~~
Chris Vogel
~~~~~~~~~~~
edits: Grr, stupid links =)
[edited by - Radagar on August 26, 2002 6:06:26 PM]
[edited by - Radagar on August 26, 2002 6:06:54 PM]
WyrmSlayer RPG - In Early Development
One last thing, my TTT game doesn''t use classes, but hopefully it helps you anyway. My current Blackjack project is using classes, as is my Tetris clone, but not sure when either will be done.
~~~~~~~~~~~
Chris Vogel
~~~~~~~~~~~
~~~~~~~~~~~
Chris Vogel
~~~~~~~~~~~
WyrmSlayer RPG - In Early Development
Hm...I would say that making DOS games isn''t the right thing to do. According to me, doing graphics on Windows is much better than it is on DOS.
If you just want to learn how classes work etc, I''d suggest making text-based games, instead of GUI games. Go Windows if you think about GUI, go DOS if you think about text-based.
My compiler generates one error message: "does not compile."
If you just want to learn how classes work etc, I''d suggest making text-based games, instead of GUI games. Go Windows if you think about GUI, go DOS if you think about text-based.
My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."
Thanks Radagar, I was hoping you would see this post
The reason I am doing DOS based research right now is because, well, thats all I have learned so far. All my assignments in school have been run in a DOS window. So looking over programs done in DOS would be easier for me to understand.
The reason I am doing DOS based research right now is because, well, thats all I have learned so far. All my assignments in school have been run in a DOS window. So looking over programs done in DOS would be easier for me to understand.
Are you making DOS programs, or Win32 apps that use a console window?
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
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