Oh, it was meant as a compliment. I look forward to what comes next.
When I was talking about a twist, I meant in the game itself, not just the screenplay. What you''re doing has, parts here and parts there, been done before. I mean, while you have a good storyline there, that won''t carry the game through on it''s own. What is your special take on the RPG genre that will carry the game into the market?
Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net
This...is my story...
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
quote: Original post by superpig
Oh, it was meant as a compliment. I look forward to what comes next.
When I was talking about a twist, I meant in the game itself, not just the screenplay. What you're doing has, parts here and parts there, been done before. I mean, while you have a good storyline there, that won't carry the game through on it's own. What is your special take on the RPG genre that will carry the game into the market?
Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net
I totally understand your point. I guess the twist would just be combining some of the best features into one system. Turn base (or active-time) will get quite annoying after several hours of battle, and using multi-person tech system (from CT) can increase the overall balance for character usage. The realtime battle is to attract action gamers. A twist here would be let the player "fly", moving them like in the Descent Series. (Still trying to come up with a better control for this, Descent's control is not simple enough to keep some gamers going.) Also, by using dramatic camera close-up for skills and technques has not been done before in realtime battle system. (unless you count Max Pyane as one...I am not exactly sure what kind of system Star Ocean 3 will have.) And, there is the learnable AI. I have been trying to device that by studying human brian for the past few years, and I have come up with some universal structure of how brians learn from outside experience...but then translating them into program and adding details are something else.
Overall, I would think this system should be able to give the gamers a new experience that they could not find in other games.
[edited by - skybrother on August 25, 2002 1:45:54 PM]
Struggling in converting something of mind to something of paper...
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