A different question:
If the player has a Green stack with 3 cards and is adjacent to a weaker Green cloud with 2 cards. The writeup states that if the player attempts to move and evolve in one step, one of the opponent cards gets pushed away from the merged (now Blue) cloud.
What happens if there is a border or other obstacle that would prevent the movement?
(G5+G5+G5)--(G3+G3)--xx <--border
^^^
player
I suppose the player would merge with the top one, turn Blue, and then merge with the other card. It looks like it might take 2 steps in the implementaiton, though.
JSwing
"Clouds" : Game Design Review
Great question, actually, it''s mentioned that the dropped card will move to a space at least 2 spaces away from the player, so in the example you''ve given, the G15 player card, would merge with the G6 and become a Blue 8 (since the top cards are 5 and 3). From there the other G3 would move in a space at least 2 spaces away for instance:
---------------------------
before merger:
(Blank Space or Card)---(G5+G5+G5)--(G3+G3)--xx <--border
After merger:
(G3)---(Blank)--(Blue 8)--xx <--border
------------------------------
Now, even though in any situation in the pre-designed game this would work, your question brings up a good point about what would happen once players could construct their own sets ups.
I could implement a mechanic that would allow for a one space card drop in very specific situations such as this, however, there will almost always be an area to move to, trapped card set ups would look more like this in the game:
(g5)---(Blank)---xx--------xx
(B4)---(Blank)---(Player)---(G3+G3)---xx <--border
here a card is trapped only because there is no space directly around it for it to escape, but once the player merges with it, the player will take the space of that card, and since the discarded cloud moves at least 2 spaces, you can see that it will move directly to the blank space in front of the B4
thanx
-sage13
Liquid Moon Team
Project X2
---------------------------
before merger:
(Blank Space or Card)---(G5+G5+G5)--(G3+G3)--xx <--border
After merger:
(G3)---(Blank)--(Blue 8)--xx <--border
------------------------------
Now, even though in any situation in the pre-designed game this would work, your question brings up a good point about what would happen once players could construct their own sets ups.
I could implement a mechanic that would allow for a one space card drop in very specific situations such as this, however, there will almost always be an area to move to, trapped card set ups would look more like this in the game:
(g5)---(Blank)---xx--------xx
(B4)---(Blank)---(Player)---(G3+G3)---xx <--border
here a card is trapped only because there is no space directly around it for it to escape, but once the player merges with it, the player will take the space of that card, and since the discarded cloud moves at least 2 spaces, you can see that it will move directly to the blank space in front of the B4
thanx
-sage13
Liquid Moon Team
Project X2
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