''Freelancer'' had a way of doing this that might be interesting.
Your character would walk into a bar and you talk to somebody. The game knows whether you''ve talked to them before or not, and then would set up a random conversation...
"Haven''t seen you before. You new around here?"
"Uh...yeah. You heard any news?"
"Well, I have heard a rumor you might be interested in."
etc.
Each line of the conversation is pulled from a large random pool. For example, your characters reply ("Uh...yeah." could be different every time, pulled from several possibilities, but the general gist was always the same. ("Uh...yeah." "Yup." "Uh-Huh." "You could say that." "Yeah, I guess.".
The nature and pace of the conversation was always the same: Greeting and question/answer and asking for information/giving or refusing information.
It was a crude but cool way to keep conversations just different enough to be intesting...it took awhile of playing before I realized what was going on, that the conversations were being set up on the fly...they did still get repetitive after awhile, but nowhere near as quickly as most games.
More options where thrown in once you''d talked to that person a second or third time. (Hey, good to see you again. What can I do for you?"
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