quote: Original post by KalvinB
"It is a very high level programming language. Don''t comment on software you have not used please."
It''s such a high level that you lose any hope of actually learning even the basic concepts of programming. Nothing you learn using "Klick N Play" will help you later on. It''s not worth paying money for. QB is a high level language but not to the point where what you learn using it is worthless when you try to learn a new language.
Not true. I notice you ignored the second part of that quote...
When you make a game with Klik and Play, you''re writing an expert system. You lay out game objects with a graphical editor, and then define rules (subject-predicate-object) in an ''event editor.'' You have to define a rule for each situation you want the game to detect. You can combine the rules (&&) and/or negate them (!); and each rule has a number of actions associated with it. Rules can be put into groups, which can then be enabled/disabled, allowing some fairly powerful constructs. Loops and functions are easy to establish.
I have to mention that my knowledge isn''t actually based on Klik and Play itself, but it''s successor, "The Games Factory." However, I did use Klik and Play some years ago, and from what I can remember it worked in the same way.
I will agree that it''s not the best tool for teaching programming concepts. However, it is better than qbasic as a tool for teaching game creation concepts (and I have extensive experience with qbasic). The underlying implementation of things like collision detection or animation are hidden, allowing the user to concentrate on more important things - such as game design.
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