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I want to design some levels, but dont know what the final game engine will be

Started by August 10, 2002 08:33 PM
11 comments, last by Bimbers 22 years, 6 months ago
I thought the Q2 engine had a fixed $10k license offer? I could be wrong, but I seem to recall Carmack or Hollenshed(?) or somebody mentioning that.
quote:
Original post by Zefrieg
Why not use the Quake II engine? It is free to use.



I''ve looked at so far:

6DX - sounds good, but I havent really seen any demos or games done with it that look much good (seen some reasonable demos, but seems buggy)

Crystal Space - This engine claims to do almost everything, but all the demos I''ve seen are appallingly bad, buggy and slow frame rate.

Torque - Looks awesome but I dont like the royalty agreement + having to pay a fee before I can even experiment with it.

Genesis - Looks able to produce good stuff - very impressive technical demonstration, but its meant to be quite slow and hard to code for and its in the process of being supersceded.

Destiny3d - Promises to do it all, they are expecting Quake III standard engine with terrain and its free! Alpha development stage though.

3d gamestudio - Good package, not amazingly technically impressive but solid. I''d use it but I want skeletal animation really


So thats really why I can''t decide on an engine now. Just doing the creative side of the game - graphics, maps, models etc will take me up to a year, and by then there is likely to be much better free or inexpensive engine available. I also want skeletal animation and terrain to mess about with ideally too.

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CrystalSpace is only slow if you use the software renderer. I get about 60 fps in walktest using the OpenGL renderer in fullscreen mode.

You are right about the demos, but they are intended as coding examples, not as eyecandy.
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