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game idea

Started by August 02, 2002 06:39 AM
4 comments, last by spawn 22 years, 4 months ago
Just an idea , say Large sp or coop universe (giagantic/mmorpg/morrowind like playing field) warhammer40k like universe + nature monsters lets say , 1st person and a tactic overvieuw (like in ground controll, are any 3d-rts with a free camera) large party (up to 36 members all configurable with classic rpg armore , weopons etc..) conquere fortifications,evil hereos etc... batlle: pause, go in tactic overvieuw, then order every unit what he has to do,then unpause , and play as a teambased tactical schooter against hordes of enemy''s, with yourself as the leader playing like an fps (you can go anytime back in to pause , to re-organize your battle some races or sworn enemy''s and can''t be put together in one party (they would kill eatch other) Epic storyline, but non-linear (morrowind) rpg stats for example (aim,carryweight,heavy guns,smg,rifles,sniping,life,defense,etc...) skills:bullet time-rocket launcher-dynimitation-dyving-stun-magic armor-call to arms-chaos-anger-fearspread-double weopon-speed-bigjump-kung-fu attack etc... you start alone ,then reqruit npc''s etc... interactive dialoges interaction with npc''s and aid of them status of party:good bad neautral , some races can''t stand pure good, some can''t stand pure evil , but more powerfull skills can be made when a race is in it''s liked status (chaos spread killing can for example only be activated when a chaos space marine is in an pure evil group/a ChaosSpaceMarine will become mental ill when in a pure good group ....) status effects interaction with npc''s and aid of them Some races could do their job better on certain terrains etc...(like jungle desert etc..) this would be a hole bunch of work , but there could be added sevral multyplayer variants in it like tactical only battle , 32vs32 battle like in for example counter strike , etc... offcource thes would not be doable with the current engines , but it should be getting possible in some time , I was just wondering what people think of the idea, cuz i think it''s quite origenal and would be quite fun ,
This is my personal opinion but I don''t see what is what people and all this multi-tasking. It seems to me that from the FPS point of view I have enough enemies to deal with without having to run to take a break or let the less intelligent AI take over so I can issues orders to my army and check what their doing on their fronts, making sure they get it done right.

I believe when you play an RTS you already have enough things to do, managaing military and economy. I can''t see how everyone wants more and needs to be a part of the action as well. Considering it hasn''t been done yet, I think is one of those great in theory bad execution ideas. Sorry to be negative...

Bleu Shift - www.bleushift.tk
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If you could arrange this outline into a game proposal format, it might be easier to give you feedback.

A game proposal consists of:

Title: Name

Platform: System

Game Overview: Brief outline of the game idea

Background/Story: Short summery of story

Game Description: How is the game played? Game details like Camera, Battle, and other systems.

Features: Key elements in your game that will make it good, or worth making in the first place.

Whenever you get a game idea, you should at least think it out to this level before asking for feedback. What will tend to happen otherwise is that your idea will not get a change to be thought out well, and could be shot down before it even has a chance to develop.

Organize and explain all the elements you just presented in this or a similar format, then repost it if you want proper feedback.

peace

-sage13

Liquid Moon Team

Project X2



[edited by - Sage13 on August 2, 2002 2:29:51 PM]
quote: Original post by spawn
warhammer40k like universe + nature monsters

...

lets say , 1st person and a tactic overvieuw (like in ground controll, are any 3d-rts with a free camera)

...

batlle: pause, go in tactic overvieuw, then order every unit what he has to do,then unpause , and play as a teambased tactical schooter against hordes of enemy''s, with yourself as the leader playing like an fps (you can go anytime back in to pause , to re-organize your battle

All these things point to Space Hulk: Vengeance of the Blood Angels. Look it up somewhere.

The rest of the ideas just make me think it is overambitious though.

[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files ]
ok , i''ll keep all this in mind,
i''m having game idea''s all the time , but this was one of the better i tought , but i gues you guys are right , especialy in having to much to do
Sounds great to me.

Actually I want to do something similar.

I''ve written the major plot points and what happens in each of the four parts, and that''s about the only important thing I''ve done thus far.

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