ddraw video memory access
is there anyway to quickly access video memory? i want to be able to process every pixel on the back buffer, the only way i can get this to work even remotely fast enough is to copy it to system memory surface first then blt it back.
is there a better, faster way?
Hi
With DirectDraw, no Problem, only lock the Surface, then you retrieve a pointer to MemoryBLock, and there you can do what you wan''t
Lars
With DirectDraw, no Problem, only lock the Surface, then you retrieve a pointer to MemoryBLock, and there you can do what you wan''t
Lars
--------> http://www.larswolter.de <---------
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