Art, Gameplay, Technology
Here''s a game that''s pretty simple to play:
You must first find an opponent with two hands, and it can but is not limited to a human being. The rules are this, on the count of three, you both draw a design flaw. Art is drawn by forming a /\ with two fingers. Gameplay by forming a C- with the left hand forming a C and the right pointing to its apex. Technology is formed by making a T with two fingers.
The rules of engagement are thus:
If the Artists (Art) are drawn against Gamers (Gameplay), the artists will sabotage your design and win the round.
If the Programmers (Technology) are drawn against Artists (Art), the Programmers will sabotage your design and win the round.
If the Gamers (Gameplay) are drawn against the Programmers (Technology), the Gamers will sabotage your design and win the round.
(disclaimer: I''m just kidding, completely. And trying to make light of an aggrevating cycle)
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