Setting idle func to PostRedisplay giving MASSIVE texture flicker, help
Hey
I setup the idle function to glutPostRedisplay and im getting 3000 FPS!!!!! I went to my graphics card setup (geforce3) and turned on vsync by default in the opegl, it didnt help.
I have fps calculator within the program and im getting between 2500 to 3000 fps!! this causes massive texture flicker.
Anyone know how to solve this?
Source code at > http://members.lycos.co.uk/r3altime/Project.zip
and is relatively small.
Thanks.
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