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Visual Basic Game Programming

Started by March 25, 2000 08:38 PM
16 comments, last by RStewart508 24 years, 7 months ago
Yes, but there only needs to be one copy of msvbvm60.dll on your system. It will work with every VB 6 program you have. If you included the common functions with each program it could get really big really fast. It''s similar to the way that if you use Borland C++ Builder packages you only need one copy of each of the bpls. And it''s not as if using the Visual C++ dynamically linked C runtime libraries are much better.
Which is why it is soooo much better to sometimes write in C/C++ and staically link those external functions from said DLL''s instead of depending on either the user having them on the system and/or shipping them (creating more crap on someones computer)

www.bworks.com
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Hey! Glad to hear so many replies! I guess VB 6 is in my future. I''ll have to toy with my VB3 for now though as my significant other and I will have to set aside the fundage for it. How much is it going for these days? Any suggestions. One other thing. Can any of you suggest a good place to pick up and look at good code for game programming? I''m still into the board game crossover thing. I''ve played quake etc etc ad nauseaum! The game I wanted to work on was kind of a Star Trek meets Pacific War kind theme. (imagine that) Well, awaiting your reply, Thanks. :}

Stew,

This is the best VB game programming site I know of: http://redrival.com/voodoovb/

You should really consider making that switch to VB6 since the difference between VB3 and VB6 is huge, especially if you want to make games. VB4 contained code Bill Gates wrote (or so I''ve heard), so in other words, it''s really old.

============================
Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown
============================Daniel Netz, Sentinel Design"I'm not stupid, I'm from Sweden" - Unknown
Honestly, I am 99% sure that VB3 doesn''t do COM, so how would you even be able to use DX7 with it?

As fer expense, go to ebay, make an account and bid for a copy at 45$ like I did. And grab a copy of VC6.0++ also for 45$. Then you can go to http://www.daedalusd.com/vbgaming/ and get all the links (including vbextreme and voodoovb) that you need for finsing docs with source and examples.

Either that, or just go with opengl

www.bworks.com
Yeah, vbgaming central (http://www.daedalusd.com/vbgaming/) is a great starting point... Lucky''s vb gaming site as well - http://members.home.net/theluckyleper/

VB6 is definately the way to go, as VB3 isn''t even 32-bit

David
-- black eyez
dgoodlad@junction.net
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whattya guys tryin to do??, the best vb6 programming site is mine w/ 2 of the on 5 total vb 3d enginee, and one of the only two w/ full source.. >:} check it out http://dacademy.8m.com
"a low level aho master like you couldn't kill me even if I let you"
Also the "BEST WAY TO GP" if u want the simplicity of VB and the power of C++/asm, is to do what i did:

write a dll in VC++6 or whatever u got and stream load it w/asm. this dll should contain all ur graphics and all innerloop stuff. call the dll and make ur app in vb in a few days and watch the fps burn
"a low level aho master like you couldn't kill me even if I let you"

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