All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
31
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to GDNet Lounge
Advertisement
Darwin OS
GDNet Lounge
Community
Started by
firahs
March 25, 2000 12:52 PM
1
comment, last by
firahs
24 years, 7 months ago
firahs
Author
288
March 25, 2000 12:52 PM
Looks pretty darn cool
Cancel
Save
Altmann
122
March 28, 2000 04:21 PM
Yep.
I read several days ago that a Dolphin port of Darwin was conceivable. This would oppose Macintosh/Dolphin to Wintel/XBox.
Interesting fight in perspective.
-- ===
Am I the keeper of my brother ?
Cancel
Save
Advertisement
Mathias
129
April 01, 2000 01:02 PM
Yeah!
Sounds cool!
Got to check it up more later.
- Mathias
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Samplig shadow maps
Graphics and GPU Programming
Question about portability
General and Gameplay Programming
yes the law
Games Business and Law
CMake: Disable install()
AngelCode
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Game developers, what are your biggest challenges with getting your games recognition?
Games Business and Law
Advertisement
Recommended Tutorials
Model
General and Gameplay Programming
How to Cache Graphical Tiles
General and Gameplay Programming
How to Upload to the Marketplace
Archive
John Carmack .plan Archive - 2004
Interviews
Introduction to Software Optimization
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top