Quickest test if a ray goes through a cube
What''s the quickest way to test if a ray goes through a cube (or stops in the middle somewhere)? I was thinking ok just testing if the ray intersects one of the cube''s sides. Anything better? Thanks.
Well, that was a waste of 2 minutes of my life. Now I have to code faster to get ''em back...
Well, that was a waste of 2 minutes of my life. Now I have to code faster to get 'em back...
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