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Morphing?

Started by July 20, 2002 03:44 AM
2 comments, last by Halo Vortex 22 years, 7 months ago
I''m now trying to make a class that can open Max''s ASCII files and display them with several maps and ... ANIMATIONS. The problem is, advanced animations like bending or twirling are stored as samples per seconds. So I should use morphing. But sometimes, number of vertices differ from frame to frame. For example, if I create a box with 1x1x1 segments and then specify 5x5x5 polys on frame 50, it will slowly increase density from 1 to 5 and outputed samples will have different number of vertices. So the question is, how to morph between 2 meshes if they have different number of polys and vertices. (I don''t need number of vertices to interpolate. It''s enough for me to have 5,5,5,5,5,10, or 5,10,10,10,10 rather than 5,6,7,8,9,10 as long as it morphs smoothly.)
simplest way is to not have the mesh change number of verts per frame. what you would do is model the basic mesh with the prior knowledge that the object will morph into something else. just add enough verts to make sure the morph target looks convincing.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
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But I''d really like to make them changeable - I could realize Level Of Detail to boost the speed and not care about it myself on the programming level.
But I''d really like to make them changeable - I could realize Level Of Detail to boost the speed and not care about it myself on the programming level.

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