Compiling quake2
Okay, has anyone tried to compile the Quake2 source using Borland C++? I have tried, and (semi) succeeded, but after compiling successfuly, quake 2 could not load the dll!
Anyone had any similar problems?
As far as I know it was written for/in Visual C++ 6.0 and maybe also MASM32 (assembly compiler with new highlevel syntax that doesnt equals Borlands Tasm, there''s another donwfall).
So either I guess you''ve to get Visual C++ and MASM or rewrite the VC++ specific code(which would be a pain in the ass)so that it fit under the syntax of Borland.
//Freddie
You say ''Hi'' and I say ''How?''
You say ''I dont know''
I am my own virus
I dont need a host to live!
[Email]Doomer7@hotmail.com[/Email]
So either I guess you''ve to get Visual C++ and MASM or rewrite the VC++ specific code(which would be a pain in the ass)so that it fit under the syntax of Borland.
//Freddie
You say ''Hi'' and I say ''How?''
You say ''I dont know''
I am my own virus
I dont need a host to live!
[Email]Doomer7@hotmail.com[/Email]
You say ''Hi'' and I say ''How?''You say ''I dont know''I am my own virusI dont need a host to live![Email]Doomer7@hotmail.com[/Email]
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