problem with a parameter
I found a function in ddutil.cpp, and i took it out of the class it was in so I could use it, but I get an error:
C:\Program Files\Microsoft Visual Studio\MyProjects\engine\engine.cpp(285) : error C2664: ''Load_Bitmap'' : cannot convert parameter 4 from ''class CSurface *'' to ''class CSurface ** ''
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
the parameter it''s talking about is :CSurface** ppSurface. I made a CSurface and passed, and I try to pass it to the function, but it gives me that error. I still have ddutil.cpp/h in my project so I can sue the class, I just don''t want to have to restructure my whole program around that class to use it.
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See the double asterisk? It means you''re supposed to pass a pointer to a pointer to a class.
In most cases, that means that the function will take care of allocation for you, and return a pointer to the allocated class. So If I had something like
void makeFoo(Foo **fooptr);
I would call it as such:
Foo *myFoo;
makeFoo(&myFoo); // initializes a Foo, sticks it in myFoo
myFoo->doStuff();
Check the function docs to find out what it''s exactly doing, tho.
In most cases, that means that the function will take care of allocation for you, and return a pointer to the allocated class. So If I had something like
void makeFoo(Foo **fooptr);
I would call it as such:
Foo *myFoo;
makeFoo(&myFoo); // initializes a Foo, sticks it in myFoo
myFoo->doStuff();
Check the function docs to find out what it''s exactly doing, tho.
Try this:
CSurface mysurf;
MyFunction(&mysurf);
With "&" because the fuction need the memory address of the surface
CSurface mysurf;
MyFunction(&mysurf);
With "&" because the fuction need the memory address of the surface
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