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Time delta

Started by March 24, 2000 04:56 AM
-1 comments, last by Rickard 24 years, 7 months ago
Hi, I have written like this in my gameloop (I''m using VB): ... t1=DX.Tickcount ... gamelogic ... t2=DX.Tickcount modification=(t2-t1)/1000 ... By multiplying all movements by modification, will this make me framerateindependent? I saw a very good post about this the other day, but I can''t find it again... //Rickard
Rick_Dangerous

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