Time delta
Hi,
I have written like this in my gameloop (I''m using VB):
...
t1=DX.Tickcount
...
gamelogic
...
t2=DX.Tickcount
modification=(t2-t1)/1000
...
By multiplying all movements by modification, will this make me framerateindependent?
I saw a very good post about this the other day, but I can''t find it again...
//Rickard
Rick_Dangerous
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