Two questions.... both simple... hopefully.
Well, I hope these are simple questions.
1.) What is a make file, really how are they used? I have all done some searching on the net for varius things that I think I might need to make games, and several of the downloads have make files that need to be implemented -- just need and idea here to get started on.
2.) Hypothetical: Is it possible, with much time and effort of course to get DirectX to output photo quality stuff. Or is it better to just start from scratch cause it really is just an optimized block world transformation machine??
eh, I have no idea,
L-
" ''No one has control -- control is just a fantasy. And being human is difficult.'' "
"Education is when you read the fine print; experience is what you get when you don't." -Pete Seegerwww.lucid-edge.net
1. A makefile (always written as one word) is a file with instructions on how to build a project. It''s used by a utility called make. For instance, I have a makefile that tells make that a certain source file can be compiled with a certain command, and it depends on certain header files and will need to be rebuilt if they change. Generally not useful unless you''re developing for unix, in which case look on the GNU website for documentation for gmake.
2. Sure, it''s possible, but you really end up doing a lot of the stuff yourself; DX won''t help you with radiosity, caustics, etc. If you''re making a non-realtime renderer, don''t use DX.
2. Sure, it''s possible, but you really end up doing a lot of the stuff yourself; DX won''t help you with radiosity, caustics, etc. If you''re making a non-realtime renderer, don''t use DX.
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