

quote:
Original post by ImMortal Soulz
...
The best RPG has yet to come into being (only ''cause I cant do it all![]()
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
quote:
Original post by OmniBrain
The mentioned state machine would look better, but it is still simply scripted, as you say "STATE_MORNING" at 7:00 am, and so on.
I would *LOVE* to see a game where the smithy wakes in the morning, notices he''s hungry, tries to get some food, then takes care for his shop. And this UNSCRIPTED, please.
It surly still would need some kind of script, simply to tell when it is morning and so, but keep it more general.
Perhaps a fuzzy state machine would do well...
(Fuzzy State Machines are described in Game Programming Gems 2, if I am wrong it was 1).