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fps/strategy game idea

Started by July 09, 2002 12:42 AM
0 comments, last by MOooOM 22 years, 6 months ago
Think of a game kind of like tribes where there is a huge terrain even bigger than the terrain in tribes you could say. When you start the game you can choose to be different classes such as engineer, pilot, infantry, sniper, hweapons, medic, etc... When the game starts both teams are on oposite sides of the map just as in a strategy game. There is only one building which is your base. The engineers can then begin building buildings such as a barracks, transport stations, runways, gun turrets, anti aircraft missle turrets, medic facility, runways, walls etc. The infantry can build fortifications such as sandbags fortifications, trenches etc... None of the buildings will take much time as to make the game run a bit faster. As the engineers build more facilities such as heavy infantry barracs and such the stronger the infantry units will become. The engineers will beable to see an overmap of what thier radar shows, to see where they should build buildings. The goal of each team is to destroy the other teams base. The buildings will produce, jeeps, tanks, medic vans, airplanes, boats, etc... Each building has a certain amount of health infantry can hop in an airplane and the pilot flies them over the other teams base and they all parachute out or fly over and drop bombs, Or a person can drive a jeep with a squad of infantry in back. But they must beable to get past thier infantry. Levels could range from open land to islands where each team tries to invade the others with water/land vehicles. Also add things such as the more kills a person has the higher thier max health can be and they then could become the front line men because they could take the most damage. The gameplay would be somewhat like Halo where when you hop in a vehicle the camera goes to a third person view. Please tell me what you think and share some idea. OoMMMoO
Check out Command and Conquer: Renegade

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