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Climbing steps

Started by July 07, 2002 11:34 PM
1 comment, last by executor_2k2 22 years, 7 months ago
I am wondering how to climb steps. I am using a sphere to represent the players camera. How do I test using a sphere whether or not the sphere has collided with an object in front or to the sides? Thanks.
Well, that was a waste of 2 minutes of my life. Now I have to code faster to get 'em back...
Take a look at this article...

Also, just have a general poke around here
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yeah, i tried implementing the ellipsoid collision handling method, and here are the results. the only problem are "pulse jumps", but they can be easily removed by adding non-constant forces and friction.

here's how you can experience these "pulse jumps":


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shurcool
wwdev


[edited by - shurcool on July 13, 2002 9:52:33 PM]

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