okey this is what i did, i formatted my computer, and recompiled my source code., and voila, it''s smooth now
but got some more problems, if i use timeGetTime(...), there''s no hope, it''s really jumpy, does this happen to you too? so, i must use QueryPerformanceCounter(...),
and then, after letting my game run for around 30 sec, it will get jumpy again, but after a while, it''ll go back to it''s smoothness,
and last can you plz take a look at this link, and tell me if this is what they say by ''locking the frame rate'',
http://www.mvps.org/directx/articles/writing_the_game_loop.htm
many thanks and also bout the stl info,
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