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artificial intelligence, knowledge and communication

Started by July 02, 2002 03:50 AM
4 comments, last by trance_creator 22 years, 4 months ago
Hi, I am creating a game with quite complex artificial intelligence. What I have is an arena, with obstacles and runways etc. I want to navigate my bots through it. What I want is that the bots communicate with eachother so they can setup an ambush to other players. I want that the bots are "aware" of it's surroundings and use it to their advantage. I do not want that the bot knows where the players are, but it needs to discover parts of the map to seek the other players. What algorithm should I use? [edited by - trance_creator on July 2, 2002 9:09:00 AM]
REALITY.SYS corrupted, reboot UNIVERSE? [y/n]
If you''re seeking assistance in programming your game, you should ask in the Help Wanted forum, not in this forum... even if what you are seeking help with is the AI code.

This forum is for asking questions (as you did with your request for a suitable algorithm), providing questions for those answers and for discussion of topics relevant to AI in game development.

As for your requirements, you might want to check out fup''s website where he has been applying neural networks to the task of map exploration and learning for mobile agents (''bots''). As for coordinated behaviour algorithms, one source is the robocup website, www.robocup.org.

Good luck,

Timkin
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cool, thanks! :D sorry about the help wanted thingie i will edit it ok?
REALITY.SYS corrupted, reboot UNIVERSE? [y/n]
No need to apologise trance_creator. I was merely pointing out the appropriate place to ask your ''help wanted'' question and letting you know what sort of things should be considered appropriate for this forum (since I noted from your post that you''ve only been registered a short time and that you might not know this information).

Cheers,

Timkin
quote: Original post by trance_creator
Hi,

I am creating a game with quite complex artificial intelligence. What I have is an arena, with obstacles and runways etc. I want to navigate my bots through it. What I want is that the bots communicate with eachother so they can setup an ambush to other players. I want that the bots are "aware" of it's surroundings and use it to their advantage. I do not want that the bot knows where the players are, but it needs to discover parts of the map to seek the other players.

What algorithm should I use?

[edited by - trance_creator on July 2, 2002 9:09:00 AM]


That's a big question to ask, trance_creator, as Timkin already noted. There are a lot of things you can do given the problem you've outlined, and you're more into coding than into specific problem solving.

That having been said, there are lots of resources on the web that might help you out. Try checking out the following and see if any of them are of use:



On those sites you'll find both source code and general ideas, as well as arenas in which you can test out ideas as you build your application.

Good luck, and don't forget to check out that "Help Wanted" section that Timkin mentioned too!




Ferretman

ferretman@gameai.com
www.gameai.com
From the High, Cold, Snowy Mountains of Colorado



[edited by - Ferretman on July 2, 2002 11:58:49 PM]

Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com

both, thanks... i wasn''t apologising, just making a mistake :D. but anyhow, I couldn''t find much on RoboCup (or I was looking in the wrong direction) but I have found a lot of information on someone''s site of a guy called Botman at PlanetHalfLife.com.

I now have a bot running around in my level (though it uses random waypoints, but I will get there soon :D) but still I am going to need some help every once in a while... Though, THANKS!
REALITY.SYS corrupted, reboot UNIVERSE? [y/n]

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