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I launched site about my game whitch uses advanced OpenGL 3D engine

Started by June 30, 2002 10:14 PM
10 comments, last by Sergey Eliseev 22 years, 7 months ago
Hi, Finally I launched site about my game whitch uses very advanced 3D OpenGL engine. Screenshots, game and engine description can be found here www.sunnygames.com Any feedback are really appreciated.
I got some feedback for you...

<FONT size="+2">DON''T SPAM OUR FORUMS WITH YOUR MERCHANDISE!<P>
OH AND DON''T MAKE A GAME IN ENGLISH, WHEN YOU CAN BARELY SPEAK ENGLISH, AND THAN MAKE YOUR WEBPAGE ENGLISH. YOU HAVE MORE MISTAKES THAN YOU CAN SHAKE A STICK AT. ITS LIVES, NOT LIFES.</FONT>

Fucking idiot...
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quote:
Original post by Anonymous Poster
I got some feedback for you...



Wowee, that''s pretty negative. I thought it was a pretty cool site myself. I''m just waiting for the demo


codeka.com - Just click it.
AP: would you like a Russian site/game instead? His Englist isn''t nearly as bad as you''re making it appear to be.

But hey, this does sound like an advertisement. No promised "free download". Looks like misleading advertisement. I''m disappointed.

Here''s a thought: why don''t you give us some source code to look at instead?

And cross-posting is bad. Don''t do it again. Posting once is perfectly fine.
---visit #directxdev on afternet <- not just for directx, despite the name
first: The game looks cool!
second: There is no need to say what rendering api you use in the list of features...gamers don´t care about that!
Maybe it''s just me, maybe it''s the 48+ hours i''ve been awake, but really didn''t see anything bad about the site. There''s a free demo download link, but obviously the game is not 100% production quality yet so the release has been delayed. Check out sourceforge.net and see how many broken promises (e.g. projects that have said ''coming soon'' for like 2 years). You''ll notice too that you cannot purchase the game yet either, so he really wasn''t false advertising the demo.

So, Sergey, anyways your site looks pretty good, and the game looks awesome. i''ve always been a big breakout fan and i look forward to checking out your demo. Any idea how much it will be? i may have to purchase a copy just in case i get burnt out on Neverwinter Nights .
Manufacturing metaphores in my melancholy mind.
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That looks pretty cool, I can''t wait to get my hands on this. Good luck finishing it and ignore rude responses.
english seems decent enough, but the site is too small and feels crammed when viewed at 1024x768.

the simple spelling error you made is nothing to many of the native englisg speakers on the board. it does not detract from the game at all, in fact i did not even notice till reading the post on it.

as to the game, you brag too much about the engine features yet dont seem to use them. just some simple lighting will make the game look MANY times better. heck just decreasing the brightness of everything would help. the levels look bright yet the actual design dictates something else. also with lighting, you can have cool lighting effects that follow the ball when its on fire. thats the only major complainpant graphics wise i noticed.
quote:
Original post by a person
the simple spelling error you made is nothing to many of the native englisg speakers on the board.



hur, hur, hur

Actually, I didn''t notice any spelling errors myself, and I''m usually pretty pedantic about that sort of thing. Maybe I just didn''t visit all the sections...


codeka.com - Just click it.
Thanks for feedback, it is very valuable for me. (Especially for critical posts).

Now about attaching dynamic lights to the ball. I''ll do it today (It''s pretty easy to implement dynamic lighting in OpenGL).

Also I''ve checked my site several times and corrected some nasty mistakes in English. Hope it is now much better.

But I am still unsure about bump mapping. To do it or not to do it? That is the question

This topic is closed to new replies.

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