quote:
Original post by illume
I recon let your team have two weeks(??) to implement a few of those features( or anything cool ).
Make it the add cool features week/s. Where everyone just goes sick adding little features.
Also adding cool features and not worrying about functionality is a nice bit of a change!
And how many weeks do you assign to sorting out and debugging all the little quirks that arise as a result of throwing all this stuff in?
While a couple of these features may add to immersiveness, and thus improve the quality of the player''s experience, the vast majority of these ''features'' would just go unnoticed by the players. Who the hell looks at what direction their opponent''s eyes are looking, or whether their shoelaces are untied when they are lining up a rocket launcher shot?
Rather than spend time adding features which hardly anyone will notice(and in the process, more bugs and incompatibility problems which people WILL notice) spend your time making the game stable, and improving the gameplay.