Language (not what you think)
This may be a stupid question, but for my level editor, what language would be best suited? C#, Visual Basic, C++, or C++ w/ MFC? Note, my engine is in C++.
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Hey,
It depends on what type of game you''re making, what you need in a level editor, and what language you''re most comfortable with. I personally would use C++ if it required a great deal of performance (say for a high-powered 3d game), but that''s not to say you couldn''t do it in the other languages. If it were a simple little editor, you could get away w/using VB or MFC no problem.
Good luck,
--Brian
It depends on what type of game you''re making, what you need in a level editor, and what language you''re most comfortable with. I personally would use C++ if it required a great deal of performance (say for a high-powered 3d game), but that''s not to say you couldn''t do it in the other languages. If it were a simple little editor, you could get away w/using VB or MFC no problem.
Good luck,
--Brian
MFC and Visual Basic allow you to develop programs quickly, but at the cost of performance. With a level editor I think features and stability are more important than performance. Use whatever tool that gets the job done fastest, then you can spend more time adding features or writing a manual.
I say save the optimizing for the game.
I say save the optimizing for the game.
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