d3d
Does anyone know of some descent D3D retained mode tutorials that are actually worth reading? thanks
late
Retained mode is a thing in the past. I suggest you grab DirectX 8 SDK, which has tutorials on Direct3D and D3DX, which is what the retained mode evolved into (I think).
---visit #directxdev on afternet <- not just for directx, despite the name
Actually, retained mode is still a part of DirectX 8. retained mode was initially put into DirectX as an easier way to program graphics with. The only problem with it is that its insanely slow... only good for rendering software, not videogames. If you look at the earlier versions of DirectX, like 3.0 or so, you''ll find good documentation on how to use.
Videogames use the immediate mode because it is much faster, being not as separated from the actual hardware. Its like the difference of running C++ and assembly, with immediate mode being the assembly. Its a heck of a lot harder to program with, but its also a heck of alot more efficient.
The multiverse is sloppy... I just make it neat
Videogames use the immediate mode because it is much faster, being not as separated from the actual hardware. Its like the difference of running C++ and assembly, with immediate mode being the assembly. Its a heck of a lot harder to program with, but its also a heck of alot more efficient.
The multiverse is sloppy... I just make it neat
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
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