All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
Poly
2D and 3D Art
Visual Arts
Started by
alex_r
June 18, 2002 04:58 PM
0
comments, last by
alex_r
22 years, 6 months ago
alex_r
Author
112
June 18, 2002 04:58 PM
How many polygons I use in my characters and stagens in a 3D game like Zelda 64??? Thanks
Cancel
Save
eng3d
91
June 23, 2002 05:53 PM
less that 1000 (even n64 can be about 500), see wwww.polycount.com to take a idea about the number.
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
Advertisement
Recommended Tutorials
Advertising Your Game
Business and Law
Getting Started with the D Programming Language
General and Gameplay Programming
The Gaming Industry and Agile methodologies
Production and Management
Simple Bounding-Sphere Collision Detection
Math and Physics
MAME emulator disease: memset()
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top