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Game Design and Theory
Game design discussion.
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Are achievements a bad thing?
Started by
XaosII
with
11
comments, last by
chefgon_ign
17 years, 8 months ago
Game Design and Theory
Why can't I be the minion?
Started by
Alpha_ProgDes
with
21
comments, last by
Gagyi
17 years, 8 months ago
Game Design and Theory
DS programming App
Started by
rixta2
17 years, 8 months ago
Game Design and Theory
Long respanwn time to encourage self-preservation?
Started by
Iron Chef Carnage
with
34
comments, last by
Iron Chef Carnage
17 years, 8 months ago
Game Design and Theory
It's okay to kill
Started by
Kest
with
13
comments, last by
Kest
17 years, 8 months ago
Game Design and Theory
Brilliant Game Idea
Started by
Emerican_360
17 years, 8 months ago
Game Design and Theory
Nintendo DS homebrew Help!!
Started by
rixta2
with
1
comment, last by
Sandman
17 years, 8 months ago
Game Design and Theory
Suggestions for Satirical Game Idea...
Started by
EdgarVerona
with
5
comments, last by
EdgarVerona
17 years, 8 months ago
Game Design and Theory
Every fighter has the same move list
Started by
Alpha_ProgDes
with
30
comments, last by
Alpha_ProgDes
17 years, 8 months ago
Game Design and Theory
Comment on my MORPG design!
Started by
ToohrVyk
with
-1
comments, last by
ToohrVyk
17 years, 8 months ago
Game Design and Theory
'Space Marines', good or bad design/storyline?
Started by
Luckless
with
74
comments, last by
zike22
17 years, 8 months ago
Game Design and Theory
Top down space-shooter Deathmatch
Started by
Mephs
with
8
comments, last by
Icefox
17 years, 8 months ago
Game Design and Theory
Spawn time according to level?
Started by
Eralp
with
4
comments, last by
BigFreak
17 years, 8 months ago
Game Design and Theory
Putting the story in an open ended rpg
Started by
Randomnature
with
10
comments, last by
Randomnature
17 years, 8 months ago
Game Design and Theory
Diablo II - Quick survey, if you don't mind.
Started by
SymLinked
with
30
comments, last by
TythosEternal
17 years, 8 months ago
Game Design and Theory
Class and Skill?
Started by
forsaken7
17 years, 8 months ago
Game Design and Theory
Kills vs Deaths Ratio - which is more important?
Started by
asdzxc
with
9
comments, last by
Kidnapalm
17 years, 8 months ago
Game Design and Theory
Is this feasable - advanced space combat game (sorry if it's long)
Started by
chimp_spanner
with
4
comments, last by
Derakon
17 years, 8 months ago
Game Design and Theory
Equipment Design
Started by
Selacius
with
3
comments, last by
Selacius
17 years, 8 months ago
Game Design and Theory
User Interface Design
Started by
jaems
with
6
comments, last by
FaramixEnterprise
17 years, 8 months ago
Game Design and Theory
Simple, yet enjoyable, melee gameplay.
Started by
Timus
with
9
comments, last by
Alpha_ProgDes
17 years, 8 months ago
Game Design and Theory
Changing the progression in RPGs
Started by
Endemion
with
23
comments, last by
Dwiff
17 years, 8 months ago
Game Design and Theory
TBS game perspective & battle
Started by
DarkMortar
with
6
comments, last by
JBourrie
17 years, 8 months ago
Game Design and Theory
Combining skills, talents etc
Started by
Wush
with
1
comment, last by
Wush
17 years, 8 months ago
Game Design and Theory
Instanced adventure scenarios - multiplayer
Started by
Iron Chef Carnage
with
1
comment, last by
Yvanhoe
17 years, 8 months ago
Game Design and Theory
Leveling up
Started by
Alpha_ProgDes
with
32
comments, last by
teebee
17 years, 8 months ago
Game Design and Theory
Too many players = no tactical thought whatsoever
Started by
asdzxc
with
33
comments, last by
Edtharan
17 years, 8 months ago
Game Design and Theory
How would you improve on an old game?
Started by
Alpha_ProgDes
with
13
comments, last by
CalculonsProcessor
17 years, 8 months ago
Game Design and Theory
Discussion of population dampening: lifespan vs upkeep
Started by
Telastyn
with
9
comments, last by
Edtharan
17 years, 8 months ago
Game Design and Theory
RPG battle style
Started by
GMX
with
1
comment, last by
GMX
17 years, 8 months ago
Game Design and Theory
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