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Why can't I be the minion?

Started by June 14, 2007 07:07 PM
21 comments, last by Gagyi 17 years, 8 months ago
I was thinking you hardly ever see this. I think only one game has ever done this but I don't know if it's bad memory or I'm just crazy. I mean obviously everyone loves to be the hero. The anti-hero is gaining some ground as well GTA and the game where you control minions to build your evil and evil empire. But I want to attack the hero or anti-hero. I want the hero to come to my lair and fight my minions. I want to take control of a minion and fight the hero. If that minion dies, then I'll take control of another minion him. Or just order a gang of them to attack the hero. Technically speaking, the hero will be controlled by the computer. Where the minions (or minion) will be controlled by a combination of me and its AI. A hybrid of RTS and 3rd person action/adventure. Anyone knows of any game remotely similar to what I've described?

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Quote:
Original post by Alpha_ProgDes
Anyone knows of any game remotely similar to what I've described?


Sounds almost exactly like Dungeon Keeper... :)
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Quote:
Original post by Spoonbender
Quote:
Original post by Alpha_ProgDes
Anyone knows of any game remotely similar to what I've described?


Sounds almost exactly like Dungeon Keeper... :)


Well would have thought I'd have to tell myself:
"Welcome to 1997"

Beginner in Game Development?  Read here. And read here.

 

Indeed. Sounds very much like Dungeon Keeper. And while Dungeon Keeper had it's moments, it wasn't a great game in my book. I think there were two major problems:

1) the Hero side of the game felt like it was just tacked on. The heroes would appear out of the blue and at that point the game sorta turned into one of these "turret defense" mini games. But who were these heros? Where did they come from? This aspect of the game was just too weak for my tastes.

2) The whole recruitment concept of monsters through portals I didn't like at all. I would have preferred it if instead there was a mechanism to "raise/resurrect" from the dead, "construct/create" as in Frankenstein mad scientist way, and "conjure" phantasms and ghouls and ghosts, "summon" via ritual and dark rites devils and deamons, "transform\mutate\zombify" existing animals and plants from both underground and above ground etc. And the humanoid ones you would have to seduce/charm/enslave/capture from the surface City.

The ultimate goal then should've been more like Total War. You build and manage your armies and you eventually take over the entire world. Dungeon Keeper did have a world map that would get converted as you conquered the various levels of the single player game, but it would've been cooler to be more like Total War where you could manage your generals and wage war on parts of the map of your choosing.

Hrm, i guess I would love a fantasy version of Total War. Haha, ok so I'm a Total War fan and want to turn every game into a Total War variant. Sue me. :p
Yeah, you just described Dungeon Keeper almost to the letter.

But, there was also Tecmo's Deception where you play as a minion of the devil guarding his fortress from intruders via traps.

It wasn't a terribly good game, but it was certainly unique.

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What's the difference, gameplay-wise? Whether you're the hero or the villain, you're still allied with a team and unmercifully killing another. There may be some differences in the motivation for the spilled blood, but the choices made in-game by the player and the consequences of them are about the same, aren't they? In other words, it doesn't matter if you're good or evil, it's still the same game.

Perhaps what you're wanting isn't really about good vs bad, but rather to flip the typical video-game combat situation of hero vs army, and face single unstoppable entities with your own armies?
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Call me crazy, but isn't that EXACTLY what Battlefront I and II are? Evil Empire? GALACTIC Empire? You fight with a Stormtrooper, the most infamous minion in the history of ALL minions, and if you die, you pick another one.
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Ever heard of Evil Genius? You play a James Bond antagonist-esque mastermind, bent on plotting world domination.

While you can't directly control your minions (you can set them to be aggressive, raise alarms to sent them against Secret Agents, etc) you also have more advanced Henchmen over whom you have direct control.

I'd suggest checking it out. It's a very polished game, and definitely worth a look.
As other people stated, there's Dungeon Keeper.

For RPG fans, there was Wizardry 4. But it's old (1986), and probably one of the hardest known CRPGs in existance. Heroes have all the advantages in games.

*EDIT*

To expand upon Wizardry 4.

You are the enemy from Wizardry 1, Werda. After being humiliated and defeated in part 1, your goal is to take revenge. You start off at the lowest level of your dungeon, powerless and minionless. The goal of the game is to escape the dungeon to wreak havoc upon the good guys. At alters, you can recruit minions to help you. Mind you, they're AI controlled, and not the brightest, but hey, if you had good minions, you wouldn't have been defeated in the first place, right?

As far as enemies, you face heroes. Now, they come at you in packs of 6, because the last boss never has help of course, and can never be taken down by any less than a powerful group. But, to make matters worse, these aren't just your lowly heroes. These are the actual parties that players from Wizardry 1 created. You see, back when Wizardry 1 came out (in the days before internet connections for most people), if your disk broke, you could send it to Sir-Tech, and they would fix it and send it back to you. And some of the people who sent in their disks had their parties copied over to Wizardry 4 to be the enemy. So when you face Loktar's Lucky Laddies, you're not facing just an opponent that Sir Tech created, you're facing an actual party that someone else had created, and gotten their characters to 300 HP, where most people would seldom ever get to 100 HP on their characters. And of course, they'll be constantly casting heals on their party, and ressurections, should you manage to kill any, and they'll steal your items, regardless of importance (yes, even critically important, game winning items).

[Edited by - Nytegard on June 15, 2007 2:00:33 PM]
The difference between Evil Genius and Dungeon Keeper is that the latter was fun. Not perfect, but good fun.

Evil Genius neatly took out all the things that worked in Dungeon Keeper, added better graphics, and a few things that certainly *don't* work (that ridiculous world map/missions thing), and sold it as a new game. [lol]

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