Missile Command Challenge
To celebrate the end of 2017 and beginning of 2018 we are making this a 2-month challenge. We also hope this gives late entrants enough time to submit entries.
Your challenge is to create a single player Missile Command clone. Create an exact replica or add your own modifications and improvements!
From Wikipedia:
QuoteMissile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The 1981 Atari 2600 port of Missile Command by Rob Fulop sold over 2.5 million copies and became the third most popular cartridge for the system.
Play the original Missile Command on IGN at http://my.ign.com/atari/missile-command.
Game Requirements
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The game must have:
- Start screen
- Key to return to the start screen
- Score system
- Graphics representative and capturing the spirit of a Missile Command clone
- Sound effects
- While single player is the goal, a multiplayer mode is also acceptable
- Gameplay mechanics in the spirit of Missile Command - the game does not need to be an exact clone, but it does need to have Missile Command gameplay
Art Requirements
- The game may be in 2D or 3D
Duration
December 1, 2017 to January 31, 2018
Submission
Post your entries on this thread:
- Link to the executable (specify the platform)
- Screenshots: Create a GameDev.net Gallery Album for your Project and upload your screenshots there! Post the link in the thread and your screenshots will be automatically linked and embedded into the post. Same with YouTube or Vimeo trailers.
- A small post-mortem in a GameDev.net Blog, with a link posted in this thread, is encouraged, where you can share what went right, what went wrong, or just share a nifty trick
- Source-code link is encouraged for educational purposes
Award
Developers who complete the challenge in the specified time frame will receive the 2018 New Year Challenge: Missile Command medal, which will be visible in their profiles.
We are working on a new system on GameDev.net where you can submit your entries. It will be made public before this Challenge is complete. Details on how to submit them will be posted here when it is available.