While I wait for my creative energy to return, I guess I'll be working a bit on more mundane stuff over the next few days. Thankfully I managed to sketch down several pages of pictures and ideas from the last few days, so not all the concepts were lost (although reading through some of these, it might have been better if they were).
The chief idea was the realisation of where I'm going wrong with my game designs. The problem with "Project Jack" stems from my desire to create the "perfect" interactive storytelling game, something that would take decades to do (or possibly forever; the "perfect" game being impossible to even exist). Even if I try to scale it down, the temptation to blow it up into something bigger is too great.
The problem is not so much with the game idea as my goal. Game ideas are easy to come up with; I've got a back catalog of hundreds of zany ideas; the real trick is coming up with one that's both achievable to implement and fun for other people to play. What I need to work on right now is not so much a game design plan, but some sort of business plan; a plan of how I can apply my skills into developing fun games.
I don't think it will take more than a week to figure out the start of a good plan; I've already got a good timeline of what needs to be done. I'm fairly sure the first stage will involve more comic art and the development of fun little mini-games similar to "Pierre and the Fish", so I guess that's something to look forward to! I guess I should also stick some sort of plan into the header of this journal, to make it look all professional-like too.