As for me...
- Discovered an error inside my dot3 shaders
- Link to DirectX forum
- I was basically translating the tangents and normals so that the shaders worked fine when the model was at 0,0,0 but when translated this made things ugly. Now, thanks to S1CA, I am multiplying the tangents and normals by a 3x3 matrix with the rotation data and no translation.
- Used CPPToolTip to add tool tips to my editor.
![](http://members.gamedev.net/noaktree/randompics/DEss_03_31_2005.jpg)