- Created static model loader with shaders for library
- Uses 1 read-only ID3DXMesh
- All derived models can share the same mesh or create their own
- Created animated model loader with shaders for library
- Uses a single dynamic vertex and index buffer
- Locks buffers once per frame - independent of subsets
- Switched to 16 bit indices
- All derived models can share the same buffers or create their own
![](http://members.gamedev.net/noaktree/randompics/DEss_03_29_2005_A.jpg)
- click the pic -