The framework is currently undergoing some pretty large scale changes to the OpenGL side, and I'm considering adding a DirectX side to it.
Extensions
My intention for LughSharp was always to provide my own extensions for such things as:-
- OpenGL / OpenGLFW
- Box2D
- FreeType
- TiledMap support
and any others I feel will be necessary.
OpenGL bindings are currently underway and are roughly half way through. Up until recently I was using an external bindings library but the time has come to develop my own.
Still suffering from a certain lack of skills in this regard, but they're improving as I go!
Strangely weird happenings
The LughSharp Github repository, up until fairly recently, had 29 stars. Now it has 1. Was it something I said?