Progress Update

Published November 15, 2024
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The framework is currently undergoing some pretty large scale changes to the OpenGL side, and I'm considering adding a DirectX side to it.

Extensions

My intention for LughSharp was always to provide my own extensions for such things as:-

  • OpenGL / OpenGLFW
  • Box2D
  • FreeType
  • TiledMap support

and any others I feel will be necessary.

OpenGL bindings are currently underway and are roughly half way through. Up until recently I was using an external bindings library but the time has come to develop my own.

Still suffering from a certain lack of skills in this regard, but they're improving as I go!

Strangely weird happenings

The LughSharp Github repository, up until fairly recently, had 29 stars. Now it has 1. Was it something I said?

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