Atomic Blastman
Devlog #3
Official Website: Indiependent Games Studio
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Figure 1: Atomic Blastman Devlog 3 Thumbnail
Developing Progress - Statistics, Battle Royale and Improved UI
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Figure 2: Atomic Blastman statistics summary paper sketch
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Figure 3: Atomic Blastman round statistics summary menu
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Figure 4: Atomic Blastman match statistics summary menu
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Figure 5: Atomic Blastman profile overview statistics menu
Statistics - What's new:
- Fully functional statistics backend.
- Statistics are now visible in the profile overview section.
- Each stat has a custom thumbnail and fade in animation with a satisfying sound.
- Each round except the last one ends with a round summary statistics screen.
- The last round ends with an overall match sumary statistics screen.
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Figure 6: Atomic Blastman Battle Royale paper sketch
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Figure 7: Atomic Blastman Battle Royale paper sketch
Battle Royale - What's new:
- New game mode added: Battle Royale. Damage depends on gathered items and distance from the blast epicenter. The arena shrinks gradually, one spiral at a time.
- New items added: health and shield. Shields cover the player from the first explosionm, regardless of its damage.
- Item thumbnails are still under design.
- Multiplayer matches will not host bots anymore, only players.
UI - What's new:
- All menus have a new mirror-like moving background. This will serve as the central visual theme of the game along with various color gradients. Simple and aesthetic.
- Improved multiplayer server list user interface.
Stability and Performance - What's new:
- Various bugs that were causing crashes fixed. Improved overall performance and stability.
Links
Visit our YouTube, Instagram, TikTok, Imgur, X or Reddit for funny shorts, other content and useful tutorials:
- YouTube: IGS on YouTube
- Instagram: IGS on Instagram
- TikTok: IGS on TikTok
- Imgur: IGS on Imgur
- X: IGS on X
- Reddit: IGS on Reddit
- Consider supporting Indiependent Game Studio by donating and sharing: IGS PayPal
Game: Atomic Blastman Engine: Unreal Engine 4 Release Date: TBD