Fresh news about the ongoing work on "Redemption Of The Damned".
Gamepad support was added a month ago.
Now we are working with new locations and, as a result, actively expanding the functionality of gameplay events.
Here is one of such novelties - a fire wall. Designed to protect the player from getting into certain areas. We all know that gamers like to go where developers don't want them to be :)
Of course, the use of such mechanics in different conditions entails work on adaptability - the visual component, the functional component. As a result, it became possible to place a fiery wall on any surface, in any form. Yes, and with the settings (parameters of collision, particles, sounds), complete order is beauty.
We boasted a little about the work, for which, I think, you will forgive us and appreciate the prototype of the described gaming entity in the video.