I was cleaning out my email box and came across old emails from gamedev.net. I last posted a blog here in 2008. I thought I'd come back and see where things are now. 13 years is a looong time. I had a bunch of random dev jobs over the past 13 years. Long story short…I did finally make a game that became somewhat successful last year. I have a blog about it here https://www.nostroviacorp.com/blog/2021/1/13/hurricane-outbreak-in-2020
I slaved pretty hard over the years and learned that becoming a successful dev in general is 10% talent and 90% gorilla. Putting in massive blocks of 500+ hours into projects and pushing your existence to the very limit to create a product that can rival top market offerings. Anyways, the last couple years or so I decided to drop everything and just slam into this and solo dev some crazy stuff leveraging a lot of the bleeding edge coding practices I've been picked up.
I haven't really wrote about the new game I'm currently working on. I'm putting in a lot of final features right now. I have a name for the game but until I get the name all registered I'm just calling it the idle junkyard sim. It's my first giant project as a solo dev relatively speaking. I've been working on it for only 2 months and it's dwarfed everything I made in the past already. I made a quick 3 min video showing some of it. I have about 1 more month of development left before I put out the first release of it. It's probably gonna take another 6-12 more months of updates to really get it where I want it.